Teaching students in the Escape Room: Dry competencies in a playful way!

Teaching students in the Escape Room: Dry competencies in a playful way!
The dilab escape at the University of Passau offers teacher students an innovative opportunity to test their skills in an educational escape room. The project, which has existed for four semesters, aims to give the students an insight into their acquisition of skills. In small teams, the participants solve various puzzles and receive feedback on their media skills. Dr. Hannes Birnkammerer, the initiator of the project, emphasizes that accompanying research contributes to the continuous improvement of the game principle.
With these escape games, national competence expectations are used to teacher students to promote their knowledge and skills in practical scenarios. The participation of the students was initially behavior, but could be increased by interlinking with the introductory lecture to school education. Over 200 students could be reached in the winter semester. Central elements also form the consultations after the games in which the students can reflect on their experiences and assess themselves.diverse application and challenges
escape games have established themselves as an effective learning instrument across faculties. Across institution, it is recognized that such interactive game formats not only convey knowledge, but can also strengthen cooperative and analytical skills. Digital and virtual reality-based escape games are not only used in educational institutions, but also in team development. An example of this is the Ruhr University Bochum, which successfully uses these methods in order to impart practical skills.
Martina Rüter developed an escape game on the subject of copyright law, which demanded the participants through interactive tasks. Such games can also be processed from home, which promotes dealing with technical content. However, the development of these games requires a lot of time and know-how to ensure an exciting and logical structure. Complex topics such as media literacy are prepared and promoted playfully by escape games, as the example of the AR app "Escape Fake" shows, which helps students to expose fake news.
follow -up and reflection
An important aspect of Escape Games is follow -up. After completing the game, the experience should be reflected to ensure learning success. Theoretical models from the lecture are integrated in the talks, which helps the students better understand the content imparted. In addition, different media can flow into the puzzle design, which gives the game additional depth and variance.
The dilab escape has proven that such interactive formats are important not only in universities, but also in political education and school lessons. They promote democratic decision -making processes and strengthen teamwork among the participants. The feedback from the students is consistently positive, which speaks for the sustainability and future implementation of these learning strategies.
Overall, it can be seen that Escape Games represent a promising educational format that brings both potential and challenges. Teachers and students are encouraged to train and form networks in order to better use the technical possibilities and to clearly define the didactic objectives.
For more information about the Dilab Escape at the University of Passau, please visit exit-game.info as well as in the article on your application in political education on bpb.de
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Ort | Passau, Deutschland |
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