Bauhaus University Weimar: Freshmen start into the future with VR glasses!
From the winter semester 2025/26, the Bauhaus University Weimar will be equipping first-year computer science students with Meta Quest 3 VR glasses in order to promote immersive technologies during their studies.

Bauhaus University Weimar: Freshmen start into the future with VR glasses!
Winter at the Bauhaus University Weimar not only brings with it cold temperatures, but also an exciting innovation for the first semesters of the computer science bachelor's degree: from the coming winter semester 2025/26, every new student will receive their own Meta Quest 3. This initiative, entitled “VR Ready for You”, aims to facilitate access to immersive technologies and promote their integration into study practice.
Prof. Dr. Bernd Fröhlich emphasizes that virtual reality (VR) is now a lived reality in studies. “We want to give our students access to the latest technology from day one – both in our laboratories and from the comfort of their own home,” says Fröhlich.
The Meta Quest 3 is more than just a technical toy. It is a powerful and self-sufficient VR headset that impresses with its Qualcomm XR2 Gen2 chip. It also enables mixed reality experiences thanks to the pass-through cameras with depth sensors. For a price of 550 euros, the VR glasses will become the new norm in courses, group work and individual projects.
New learning format in computer science studies
It's no secret that laptops and tablets are now part of everyday life at universities. But VR glasses are becoming increasingly important, as stated in an article by Training VR is to be read. Virtual reality enables practice-oriented and immersive learning and is a tool that actively involves students in the learning process. By equipping computer science students with VR glasses, the university hopes to promote initiative and creativity.
The curriculum of the computer science course not only combines classic computer science teaching with focuses such as artificial intelligence and IT security, but also opens up new forms of learning and research. The students develop practice-oriented projects in small teams, including VR games with AI-controlled avatars. The university wants to make the role of immersive technologies in teaching more visible and create opportunities for creative applications.
A VR club to try out and develop
In preparation for this exciting time, a...VR-Clubwas launched in which students can acquire basic knowledge of extended reality systems and supervise their own projects. This promotes the transfer of theory into practice and enables students to independently design and evaluate complex systems.
The integration of modern technologies into teaching is not only contemporary, but also a step into the future. Innovative teaching methods based on VR are setting new standards in education and making universities more attractive for students with a long-term interest. The ability to use VR glasses not only enables the creation of innovative projects, but also practical exercises in realistic scenarios.
Anyone interested can apply now for the winter semester 2025/26 and become part of this future-oriented educational initiative, which goes far beyond traditional lessons. The research and teaching methods supported by the new technologies come from an environment in which students have the opportunity to experiment independently and use the technology to their own advantage. Whether for leisure or study – VR is well on its way to becoming an indispensable tool for the next generation of computer scientists.