Bauhaus-University Weimar: High-semester start the future with VR glasses!

From the winter semester 2025/26, the Bauhaus University Weimar is equipped with META Quest 3 VR glasses to promote immersive technologies during their studies.
From the winter semester 2025/26, the Bauhaus University Weimar is equipped with META Quest 3 VR glasses to promote immersive technologies during their studies. (Symbolbild/NAG)

Bauhaus-University Weimar: High-semester start the future with VR glasses!

Weimar, Deutschland - Winter at the Bauhaus University Weimar not only brings cold temperatures with it, but also an exciting innovation for the freshmen of the computer science bachelor: From the coming winter semester 2025/26, each new student will receive its own Meta Quest 3 . This initiative, which is under the title "VR Ready for You", aims to facilitate access to immersive technologies and to promote their integration into study practice.

Prof. Dr. Bernd Fröhlich emphasizes that Virtual Reality (VR) is now a lived reality during their studies. "We would like to give our students access to the latest technology from the first day - both in our laboratories and conveniently from home," said Fröhlich.
The Meta Quest 3 is more than just a technical toy. It is a powerful and self-sufficient VR glasses that impresses with its Qualcomm XR2 gen2 chip. In addition, thanks to the Passhrough cameras with deep sensors, it even enables mixed reality experiences. For a price of 550 euros, the VR glasses become the new standard in the courses, group work and individual projects.

New learning format in computer science studies

It is no secret that laptops and tablets at universities are now part of everyday life. But VR glasses are becoming increasingly important, as can be read in an article by Training VR . Virtual reality enables practice -oriented and immersive learning and is a tool that actively integrates the students into the learning process. With the equipment of the computer science students with VR glasses, the university hopes to promote the initiative and creativity.

The curriculum of the computer science course not only combines classic information teaching with a focus on artificial intelligence and IT security, but also opens up new forms of learning and research. In small teams, the students develop practice-oriented projects, including VR games with AI-controlled avatars. The university wants to make the role of immersive technologies more visible in teaching and create opportunities for creative applications.

a VR club to try out and develop

In preparation for this exciting time, a VR club is launched in which the students can acquire basic knowledge of extended reality systems and look after their own projects. The transfer of theory into practice is promoted and enables students to design and evaluate complex systems independently.

The integration of modern technologies into teaching is not only up to date, but also a step into the future. Innovative teaching methods based on VR set new standards in education and make universities more attractive for sustainably interested students. The possibility of using VR glasses enables not only to build innovative projects, but also practical exercises in realistic scenarios.

Interested parties can now apply for the winter semester 2025/26 and become part of this future -oriented education initiative that goes far beyond classic lessons. The research and teaching methods supported by the new technologies come from an environment in which the students have the opportunity to try independently and use the technology to their own advantage. Whether in your free time or in your studies - VR is well on the way to becoming an indispensable tool for the next generation of computer scientists.

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OrtWeimar, Deutschland
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